Locus Sono: A Listening Game for NIME

Abstract

This paper/poster describes the development of an experimental listening game called Locus Sono; a 3D audio puzzle game where listening and exploration are the key forms of interaction. The game was developed by a motivation to create an interactive audio environment in which sound is the key to solving in-game puzzles. This work is a prototype for a larger planned work and illustrates a first step in a more complex audio gaming scenario, which will also be partially described in this short paper


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